| About The Last Prophecy |
The Last Prophecy is a mult-brand MMORPG gaming guild that originated in the first MMO brought to the internet, Ultima Online in October of 1997. Some of us have been gaming together for over a decade, and as such we've travelled through various games together. Currently we're active in one game, World of Warcraft, with Warhammer Online and Dark Age of Camelot on dormant status.
We are committed to engaging in every aspect of the games that we play, sharing and enjoying each other's company. From PvE to PvP, we want to fully immerse in the experience, while forging and maintaining real life friendships between our guild mates. We are very much a family and treat our members as such, and expect our members to treat each other as such.
For the most part, with the exception of a few youngins, we are a mature gaming guild consisting of husbands, wives, boyfriends, girlfriends, college graduates, business owners, lawyers, doctors, nurses, etc. Gaming is something we do for FUN, it is not what we live for. We encourage a time-friendly environment that allows members to have REAL LIVES. So unless you are missing for more than 3 months with no contact, your characters can maintain their memberships in our guilds. We are not "hard core" gamers, we are casual, but focused experienced players.
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| Our IGN Vault Network Guild Spotlight |
| Click HERE to see the entire Guild Interview as featured on IGN Vault Network! |
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| Guild Loot Distribution System |
The Last Prophecy uses the loot council system for distributing raid, multi-effort loot within its various games.
TLP-WoW Guild Only Events
TLP is Loot Council loot distribution guild. Loot is earned by attending raids, performing well up to and above standards, the practicality of the item upgrade vs. others in need for it, and your level of committment shown to guild progression and advancement. The Loot Council is made up of the GM's, Co-Leaders, and Officers that are in attendance for that raid. The merit system is used as a tool to gauge attendance and is visible for all members to see.
TLP-WoW Applicants
Those that are added to the guild during an OPEN RECRUITMENT session are applicants and not yet part of the guild even though they have been invited to the guild. They are on trial for 30 days. During their trial period, they are considered lower priority. That does not mean they don't get a chance at those types of loot, but for the most part they are not allowed to "bid" against a full member of the guild for tier tokens and certain Best in Slot (BiS) items. Any member ranked above "AMATEUR" is considered a full member of the guild. TLP has this in place because too often we're "visited" by guild hoppers that show little to no loyalty to the guild, if we did not have this in place the guild as a whole wouldn't progress.
For detailed information on how TLP'ers earn loot and how the guild handles loot, please visit our forums GUILD FAQ's section.
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| Guild Ranking System |
| Amateur (Rank 9) |
This is the initial recruitment rank where we will try you out to see if you are a good fit for the guild. You are still considered an applicant to the guild at this stage. |
Up to 30 Days |
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| Fluffer (Rank 8) |
Fluffers are our alternate, low level characters. You may have |
Until Level 80 |
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| Voyeur (Rank 7) |
Our most casual players will be ranked here. Also members that require time off from raiding for either vacations or personal reasons may find themselves in this rank. |
Anyone with Less than 30% raid attendance or gone on vacation. |
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| Soft Core (Rank 6) |
Casual raiders that keep an attendance during the last 30 days of 30% - 59% are considered Soft Core Raiders. |
30% - 59% Raid Attendance
in Last 30 Days |
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| Hard Core (Rank 5) |
Casual raiders that keep an attendance during the last 30 days of 30% - 59% are considered Soft Core Raiders. |
60% - 100% Raid Attendance
in Last 30 Days |
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| Porn Fu Master (Rank 4) |
Our most SENIOR MEMBERS are ranked here after completing 1 yr continous membership. Whenever there is no Raid Leader, Officer, Senior Officer, or Guild Leader online, it is Senior Members that will handle difficult situations between members and/or other guilds. |
1 Year Membership or Higher |
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| Raid Leader (Rank 3) |
Raid Leaders lead specific events for our guild. One may be able to lead various raids, while one may just specialize in one specific raid. They provide feedback and help to maintain order and progression of the guild. They are entitled to award or remove merit from members with officer approvals. Raid Leaders also have Ventrilo Admin rights to be able to manage members while using Ventrilo. |
Promoted on a Needs Basis, Rank is NOT Permanent, NOR is it an Offficer position that has a vote in policy |
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| Officer (Rank 2) |
As game-specific Officers that are solely focused on one of our gaming chapters and have all the rights and contentions that any officers would in the game. They are also part of the LOOT COUNCIL and help make decisions on loot whenever the LC comes into play. They have a vote on all aspects of the Leadership Council --- from selecting Senior Members and Raid Leaders, to handling recruitment, promotions, demotions, managing loot distribution issues, and attending to all member to member relationships for that particular game. Officers are in charge of recruiting new members when the guild calls a need for it. They have access to all the guild bank tabs, except the Leader's tab and have access to all private forums for their game. Officers can be selected from any proficient member of Voyeur rank and above (part of the court). Officers also have Ventrilo Admin rights to be able to manage members while using Ventrilo. |
Promoted on a Needs Basis, Rank is NOT Permanent. Officers can and will be replaced as needed. If an officer goes inactive, they may loose this rank. |
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| Co-Leaders (Rank 1) |
Co-Leaders are assistant guild masters. Co-Leaders usually have experienced gaming with us in various other games and usually move and/or play within more than one chapter of the community that is TLP. As such they have ultimate power and are second to none other than the Guild Leaders. They are part of the LOOT COUNCIL and help make decisions on loot whenever the LC comes into play. They also have a vote all aspects of the Leadership Council --- from selecting Senior Members, Raid Leaders, and Officers, to handling promotions, demotions, managing loot distribution issues, and attending to all member to member relationships. They are also in charge of forming guild to guild relationships and authorize all alliances and war decisions, should the game call for it. Co-Leaders become our Alliance Officers whenever the game has a chance to institute that option. They are placed at this rank in ALL games they choose to participate in, regardless of level, knowledge, or skill. Its a position of absolute trust. Co-Leaders have access to ALL guild banks, ALL forums, and are involved in day to day decisions made for the ENTIRE TLP community. Co-Leaders also have Ventrilo and Forum administration rights to be able to manage members while using Ventrilo or on the forums. Co-Leaders that have an interest in continuing the TLP name when founders move from game to game have the ability to set up new chapters with founder permission only. |
3 Years +
This is a PERMANENT rank, once you are promoted to this rank, whether you go inactive or not, you will remain at this rank. |
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| Guild Leader (Rank 0) |
Only 3 original founders could ever claim to be absolute GUILD MASTERS of any chapters that TLP involves in --- Demonic, Danitsia, and Olorin. Different Guild Leaders can be selected for chapters of the TLP in various games. They should have in depth knowledge of the founder's vision and abide by all rules and regulations set forth. They can appoint Senior Members, Raid Leaders, or Officers for their game, however other Co-Leaders are chosen by the Founders only. To be appointed an Guild Leader for a TLP chapter , you must have been a member of the guild for no less than 5 years, shown great aptitude for leader and would need to have been an Officer or Senior Officer for any chapter of TLP first. Guild Leaders have access to ALL guild banks, ALL forums, and are involved in day to day decisions made for the ENTIRE TLP community. Guild Leaders also have Ventrilo and Forum Admin rights to be able to manage members while using Ventrilo, and are also site administrators for this site and forums. |
5 Years +
This is a PERMANENT rank, once you are promoted to this rank, whether you go inactive or not, you will remain at this rank. |
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| Guild History |
We began this journey originally as the Children of Darkness (CoD)... back in the day when UO was just in beta, and we had been elected to test this new concept of online gaming. As testers we developed a community within Ultima Online - the grandfather of all massive multi-player online games. We were about 600 total beta testers back in those days. Most of which decided to join together when release was rolled out. We first started in the one shard EVERYONE started in, Atlantic. But very shortly afterward, we made our permanent home on Catskills. The date... Oct. 17th, 1997.
We grew in popularity with our rather radical concept of "OPEN" RP. In other words, to be in CoD you did not need to be a strict role player, nor a strict PvP'er. Two communities which seldom saw eye to eye. We planted our seeds in the form of a castle, which we intended to be a private sanctum for our members and ONLY our members... and so Vamp's Lair was placed and born. Next to our castle, we placed a stone keep, which was appropriately named, The Blood Keep. In it we set up our theme, a theme which I wrote out of my love of another game, which utilized your imagination rather than your keyboard; Vampire: The Masquerade. Children of Darkness took on the role of the leader of the Ventrue Clans, as such, the leader of the Camarilla; one of 4 sects I used to divide the world of Vampiric Role Play in UO. All four Sects were most usually at war with each other --- that idea was later copied by OSI into what is now known as Factions...
Vamp's Lair grew in # of public visits... which led us to open it up as a public city. The castle, which was once private, went public to service the community as a MALL. We held as many as 73 vendors in that castle all properly stocked and our claim to fame was that our city was a PvP Oriented city... "A whut?" you ask? Yes, our city welcomed, with certain exceptions, all those that played a part in the PvP community. This feat was not well accepted within the RP community... my attempt was to bring the two together, and so I did. Vamp's Lair hosted a sleuth of tournaments that included not only the "elite" PvP'ers, but also the die hard Role Players... all to much fun, fame, and riches. We ran one of the only two popular and successful PvP Ladders (the first ran by UDL), in where prizes included 10,000,000 million gold and a placed tower right outside of Destard.
But then OSI was bought over by EA (Electronic Arts) and the UO we once knew and loved faded as it gave birth to a split that I had for so long tried to narrow... Trammel. The role players packed up and left Felucca, where my blessed city resided, and dared not to travel into Felucca again... which much sadness, CoD retired for we found it no challenge nor fun to attempt to live in two worlds.
But all hope was not lost, as we saw the up and coming challenge of re-creating our glory within a new game, Dark Age of Camelot. We choose Lancelot as our shard, and Midgard as our realm; following our close ally, Xiled From Humanity, over. Many of us decided to stay in UO, but most moved over to DAOC to rejoin their long time friends, in early 2002.
Within Lancelot, we struggled as a young guild, but quickly amassed even more members -- new blood. These of which are now lifelong members and would never leave this guild (according to them.. hehe). We created The Greater Alliance (TGA)... and brought Midgard to new levels of organization and cooperation, since the former top alliance did little if anything to forge the close relationships needed to lead a whole nation. The hard work of every GM that actually put forth an effort into the alliance showed... and quickly we were untouchable - unlike Midgard had ever been. For about 5 months TGA would not let a SINGLE keep fall without retake/defense efforts set up and perimeters and porting keeps guarded. All thanks in LARGE part to the efforts of TLP members, and its leaders - Demonic, Olorin, Danitsia, Berry, Igot/Bjorvald, Psychotic... etc etc. TGA in its glory days was one of the most organized alliances thanks in part to the collaboration of Danitsia and Yano, GM of Lost Vikings.
After the retirement of Yano and her husband Rardis from the game, Lost Vikings changed hands over to Tarnish, who had issues with Danitsia and didn't feel it important to keep the collaboration alive. After another guild was removed for failure to abide by the rules set forth in the alliance, guilds started being recruited away from TGA to rejoin the former top alliance, Kindred, where they have the say they want; not the say that is fairly vested to them. Four days after the majority of the guilds left TGA back to Kindred, we lost all four of our relics and all our keeps were taken and Midgard simply could not organize enough to retake or defend our own turf. After all our hard work and efforts, TGA fell... and Midgard has never had the same priority for defense it did with in it.
TGA may have seen its demise, but TLP definitely did not... we pressed on and devoted our time to JUST our guild and what few guilds we had left --- one being Hearthguard, who set their beliefs on TLP's leader, Danitsa. We helped each other level and used our alliance as an extension of our guild chat - we formed rather strong relationships with HG and Virus23, a predominantly RvR-oriented guild that pretty much invented the art of 8man PvP.
Through the years our guildies have migrated to and from this game, we've visited other games such as Shadowbane and World of Warcraft but none hold a candle to the magnitude of things we accomplished in this game during the early years. We love Midgard and always have its best interest at heart, but mostly we like to have FUN.
Our core players are currently enjoying other games, primarily World of Warcraft and some even have access to Warhammer Online beta, but I am sure we'll all meet again. Some of us have gone on to become steadfast RL friends that we talk to on the phone and fly around to see and visit with. Its a great community of online friendships... |
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